"if you jump from one story to another every time the one gets hard, it means you never do the hard parts. Or at least it worked that way for me."
I'm not sure I know what a "hard part" looks like.
Patricia C. Wrede says hers are transitions and council scenes, but I've never experienced that "ooh, yuck, writing type x coming up," sensation that I recall.
I do get it with Black Flag, where I hate doing space battles, and I adore doing anything that involves two or more characters physically interacting (love scenes and fight scenes typically). But that's only when I'm making the computer art.
"I'm impressed with how organized your queues are -- I blanch at the thought of even trying to list all my in-progress or to-write stuff."
The lists are created automatically from a database. So all I have to do is update each story entry as something changes. :)
I'm really slow to add new story ideas to the database though. I think "Why bother? It's not like there isn't enough stuff already in there to keep me busy for a long, long time."
(no subject)
Date: 2014-Dec-06, Saturday 02:04 pm (UTC)I'm not sure I know what a "hard part" looks like.
Patricia C. Wrede says hers are transitions and council scenes, but I've never experienced that "ooh, yuck, writing type x coming up," sensation that I recall.
I do get it with Black Flag, where I hate doing space battles, and I adore doing anything that involves two or more characters physically interacting (love scenes and fight scenes typically). But that's only when I'm making the computer art.
"I'm impressed with how organized your queues are -- I blanch at the thought of even trying to list all my in-progress or to-write stuff."
The lists are created automatically from a database. So all I have to do is update each story entry as something changes. :)
I'm really slow to add new story ideas to the database though. I think "Why bother? It's not like there isn't enough stuff already in there to keep me busy for a long, long time."