lizvogel: What is this work of which you speak? (Cat on briefcase.) (Work)
I've been slogging along on Apocollapse, and I finally got to a scene I was looking forward to, that I've been using as a carrot to get me to write some tedious stuff I didn't want to do. And I started writing the carrot scene, and it landed way harder than I expected it to, emotionally. Like, I don't see how these two characters, who are supposed to be friends, could ever come back from it.

I think I broke the book.

Obviously the choice is either tone down the emotion (which would be a fairly simple edit, just take out the references to Chicago and the MC's family), or else lean into it and spend a lot more time and page-real-estate on them dealing with it than I intended or have room for. Well, or let it land like the bomb it is and stop the book there, the emotional equivalent of rocks-fall-everybody-dies. Which is appealing to the author, because the book's at That Point in my process, but not really an option.

Of course the correct answer is almost never to tone down the emotion. So after a long discussion with the housemate over pie, I am leaning into it. Part of that will involve an assumption the housemate kept making which is not only unfounded in the text but explicitly countered in the text, but the fact that she kept making it, and I can reasonably expect a lot of other readers to make it, is something I can use. Having my MC make that assumption too, and having Other Character have to correct him, gives them something to talk about that is more objective-philosophy and less intensely-personal-trauma. Which at least gets them talking again.

None of this makes it easy, of course. And it's still going to take more time and real-estate than I have to spare, and on some level I am fundamentally annoyed that my nice philosophical-discussion carrot-scene has turned into another Hard Part. (Most of the other philosophy discussions have been fun and relatively easy to write.) But at least it gives me a way to keep going and not drop the book right there.

I'm sure eventually I'll come to view that as a good thing. ;-)

lizvogel: Banana: Good.  Crossed streams: Bad. (Good Bad)
Apocollapse has been badly stalled for a while now. Partly that's because middles are like that; I usually hit a point of being bored to death with my own story right around this point, and it's not a function of quality, just of being in the middle-to-two-thirds. Partly that's because I needed some vital research, which involved wandering around a truck stop convenience store last Sunday taking notes until the manager came over to make sure I wasn't a stray, unattended vendor. ;-) Partly I've got a couple chunks of just-get-words-down that are in the way and will have to go. :-( But part of it is something else, and yes, an old Pat Wrede post was the key to what:
To my way of thinking, what the middle part of a story needs is the sense that we’re getting somewhere. That doesn’t necessarily mean there’s a physical journey involved; “getting somewhere” can just as easily mean slowly whittling down the list of suspects in a murder mystery, or the deepening relationship between the main characters of a Romance novel, or any number of other things that make the reader feel as if something important is coming closer and closer.
[...]
Most often, the sense of progress in the middle of the story is expressed as an increase in tension – as time and the story go on, the situation keeps getting worse despite all the main characters’ efforts – but there are other ways to keep the middle moving. Increasing apprehension (where the actual physical situation is not any worse, but the characters are finding out more and more reasons to be worried) is one; increasing urgency is another (where there’s some sort of time limit: the cure must be found before the patient deteriorates past a certain point, the bomb must be disarmed before the countdown timer reaches zero, the dress must be finished by the afternoon before prom night). The main character’s emotional involvement with the problem, or with some other character, can increase over the middle of the story; his/her self-knowledge can grow; the amount of information the character (and thus the reader) has about the central story problem and/or its solution can grow.


Right now, my characters have come to a resting point. They've achieved food and water; neither is a permanent solution, but it's long-term enough that they can catch their breath and start thinking beyond the next five minutes. They've established a functional means of working together. There's another major threat coming soon, but they don't know about it yet, and there's some day-to-day life stuff (apocalypse-style) that has to happen before it puts in an appearance (and that will actually trigger it, so I can't skip it). Basically, there's an interlude of wax-on-wax-off-paint-fence where the characters aren't making visible progress. It's brief, and it shouldn't be boring to read because I'll gloss over most of it and dress up what remains, but it's boring as hell to write.

Oddly enough, I was thinking recently about season 6 of Lucifer, which we're halfway through watching, and Spoiler )

I can't skip the not-getting-somewhere part, but now that I know that's what it is, it feels like I can brush through it and get on to the next development. Which is what I was trying to do anyway, but knowing why it's boring the snot out of me makes it easier to deal with.

lizvogel: Run and find out, with cute kitten. (Run and Find Out)
Came across this whilst back-reading Pat Wrede blogs that I missed last year:
All stories start from some sort of seed: an idea (what if the moon exploded?), a character, a setting, a plot, a theme, an opening line, a closing line, etc. That seed needs to grow before it is ready to produce story-fruit. For some writers, the growth process is fast, methodical, and/or deliberate; for others it takes place mostly under the surface, over geologic time periods. However it goes, the first things the story-seed grows are usually related to the type of story-seed—an idea-based seed will sprout more ideas, a character-based seed will sprout more characters and/or their life stories, and so on.

This is normal. Trying to force a story-seed to grow in a different direction is like trying to make a just-sprouted pumpkin vine immediately produce rose flowers.

This may explain a lot about why some story ideas never take off for me, and why most how-to-develop-your-story advice bounces off me so hard. Because I will get story-seeds that are concepts, or world-building, or what-ifs, or even themes, and they may generate more of the same, but what they don't generate is characters. And I've long since figured out that while all that other stuff is important, if I don't have characters, I don't have a story.

(Also, that "under the surface, over geologic time periods" bit? I feel seen.)

Example: I have a title, "Love and Non-Transparency". The title was inspired by my cat placing herself between my eyes and my laptop screen, but what could it really be about? Obviously, it's a romance with a ghost, who becomes solid but still dead. This to me is a cool idea. I'd like to do something with it. As an experiment, I tried kicking it around with the housemate to try to develop it enough to write. There's a very dark direction it could go, but that seems too easy; I'd rather do something else with it, even though dark fantasy seems to have more markets these days. I got that the ghost is probably from the 1920s or '30s: Prohibition and pin-stripe suits, because that sounds like fun. But beyond that... the answer to far too many questions was “I don’t know; that’ll come with character, and I don’t have characters yet.” Trying to force-develop the characters stopped everything cold. I think somebody's name is Claire/Clare, but whether that's his last name or the first name of the living woman, (or the Matt Pond PA song to play while writing it), or someone else entirely, I've no idea.

And that makes sense, because I'm trying to force roses from this pumpkin. Perhaps at some point it'll mutate, but for now I guess I’ll just have to shove this one into the back-brain and hope someone materializes out of the mist to carry it back to me.

lizvogel: Banana: Good.  Crossed streams: Bad. (Good Bad)
I was deeply struck by this passage from Jo Walton's Or What You Will:

cut for possible very minor spoilers )

This is as close as anything I have ever seen to describing the way I do characters. The way I get characters, rather, because "do" implies that I'm taking some deliberate action to construct them, when in reality I simply put down a name or a viewpoint or a line of dialogue on the page, and the person who embodies them blossoms forth like crystals in a solution, forming around that tiny seed, that speck that didn't mean anything until it was written, and now means everything.

This is why classes and articles and such on how to write this-or-that-kind-of characters bounce off me so very hard. I have tried to build characters to fit a story concept, done the "what kind of person would fill this role in this story" approach, but they are flat and lifeless things, not people, certainly not anyone interesting or compelling enough to get me to sit down and spend time with them. But give me a name, give me a statement or an action or an observation, and suddenly there is someone there, someone real and whole and alive. I might not know their favorite color or how they take their coffee right off the bat, but I know them, and if the time comes when I need to know the color or the coffee, it'll be there then.

My housemate tells me it's weird and a little alarming how she can give me just a name and I can instantly give her a character. She once gave me "Oswald". I don't know his plot or his scenario, but he's the director or assistant director of operations for a small British spy agency, and he keeps a pet goldfish because goldfish have a memory only three minutes long, so it's the perfect pet in his line of work and that amuses him, in his reserved and understated way. This was years ago, and he's still here. Ready to go if I ever get a story for him, but in the meantime, feeding his goldfish and knowing the contents of every file on his desk as if they were open before his eyes.

lizvogel: What is this work of which you speak? (Cat on briefcase.) (Work)
There are many problems with NaNo, some of which I've rambled about here. But I'm realizing there's another one, and it's fundamentally baked into the structure of NaNo itself:

It gets you halfway, then stops.

Many writers bog down halfway through a book, so many that phrases like "the miserable middle" are common vernacular in writing circles. It makes sense: you're past the fun part at the beginning where you get to meet the main characters and screw up their lives, throw in cool stuff just because it's cool with the assurance that you'll do something with it later, and perhaps lose sight of what you've learned from every other book you've written, which is that this exciting vision in your head has a hell of a lot of work attached to it. But you haven't yet got inertia on your side, where the weight of all that clever stuff you've built up keeps that rock rolling downhill and your job as a writer is to keep running just ahead of it, where you get to cackle with evil glee as all that set-up starts to pay off. The middle is where you have to slog through making sure that all those threads keep pointing in the right direction to tie up later*, where the foreshadowing seems obvious and the reader can just figure it out for themselves from here (it's not and they can't), where you start to wonder if you can pull off that clever dovetailing of two disparate tracks (you can), and where the sheer amount of heavy lifting yet to be done is an inescapable cliff face in your path, not yet counterbalanced by all the heavy lifting you've done so far. Middles are where the fire of ambition tends to peter out and the fire of accomplishment hasn't yet been lit. It doesn't work that way for all writers, of course, but it's pretty common.

50,000 words is, approximately depending on genre and so forth, the middle of a novel.

So NaNo gets you going with a framework that prioritizes writing, encourages a breakneck pace, and (if you're lucky) has a supportive community to help you keep at it. You barrel along, not always happily but at least productively, with that 50K target in mind and the promise that you can *rest* when you get there. And you get to your 50K, and you cheer "Yay! I can stop now!"

And you stop. Right at the worst possible point.

Post-NaNo, you sleep, you catch up on the housework/reading/friends/whatever that you put off for a month, and, if you're like me anyway, drop that book like a very hot rock. And all of that support structure drops you, too. And then days or weeks or hopefully not months later, you try to pick the book up again, and discover that you are mired in the Slough of Despond with no momentum whatsoever, the beginnings of forgetfulness about what you were going to do next (you remember it was clever, but not exactly how), and as much hard work ahead to slog through as you have accomplishment behind. And most if not all of that encouraging framework has disappeared, because everybody else is exhausted from November, too.

This is a major failure point, and it's baked into what NaNo is.

I'm thinking there needs to be an alternative. I do like the rush of NaNo; that ridiculous challenge is very motivating for me, in the years I choose to accept it. But it's also not sustainable at that level. Is there a lesser challenge that would still be invigorating, but that could be kept up until a book is actually *finished*, say in four months instead of one? That would carry the writer through the miserable middle and out the other side, without having to abandon all of real life for longer than most of us realistically can? Something with the framework and the *participation* that made NaNo at its heyday effective? (Not through the official NaNo organization, which is all kinds of broken. But something more than just me setting a deadline for myself, which can sometimes work but is not what I'm looking for here.)

And most of all, something that doesn't stop right at the point where it's hardest to get going again.



*For the current book, this is also where I start having to do more front-brain planning to make sure things happen in the right order, both for practicality and for pacing. This is not the fun part.

That con I run

Monday, July 24th, 2023 01:35 pm
lizvogel: fancy N for Narrativity (N for Narrativity)
I really should post more about Narrativity here. It was excellent again this year, as always. Some behind-the-scenes drama made it far more stressful and exhausting for me that it needed to be, but that got resolved pretty smoothly once I could address it in person, and it didn't spill over into anyone's enjoyment of the con. (And please ghod, we should be done with that particular flavor of drama from now on. A group of people all pulling together in the same direction is a beautiful thing.) I'm always too tired once I get home to do more than scrawl a few brief lines, if that, and by the time I recover it's been long enough that the con-impetus is past. But I'll see what I can do here:

As usual, the best part was the people, both old friends and new. One of the new folks was a long-time friend of the con who was finally able to attend, and turned out to be even awesomer in person than he was in email; another was a serendipitous find in the "smoking lounge" (aka the hotel parking lot) who turned out to be very much One Of Us and was promptly sucked into the rest of the con. And many other nifty new faces who I'm hoping to see next year, along with the standard crowd.

Probably my favorite moment was hanging out in the hotel lobby... some evening... (I was a bear of even less brain than usual this year)... with S and L and K (one of the nifty newbies) discussing my "weird clown story", which turns out to not have at all the problem I thought it did, but some other problem entirely that was expertly mimicking the first kind, and branching off into visual vs. non-visual readers and kinetic vs. visual understanding of one's location in space, and all kinds of brains-are-neat-and-also-weird stuff. This, my friends, is what Narrativity is for.

I also tested a theory. I have talked many times, here and elsewhere, about needing to learn how to Do Plot. (This is different than understanding plotting in general; I chose those words deliberately.) Well, one of our panels was "Help Steve Write A Book", which sounded an awful lot like what I'm talking about when I talk about plot. And... it wasn't, quite, because he comes at a book, or at least this book, in a very different way than I do, but the process was similar enough in principle that I could apply it to my own struggles. And yes, that. That is what I'm looking for: something that functions the same way a big room full of people all focused on helping figure out how to make this particular story go the way the author wants it to does.

IOW, I need a writers group. Which sucks, because I've been trying to find/build one of those for long enough that I've pretty much given up on ever getting what I need, but it's good to identify, at least.

Writers need other writers. The stereotype of the hermit writer in their attic churning out pages may exist in a few, isolated cases, but for most writers, some like-minded folks to bounce ideas off of is somewhere between incredibly helpful and vitally necessary.

And one of the things Narrativity does is help people make those connections. That's pretty fabulous.

lizvogel: Banana: Good.  Crossed streams: Bad. (Good Bad)
This is now my new way of explaining why I can't work out a plot beforehand, courtesy of this Pat Wrede post about prewriting:

"Furthermore, writing is, in some ways, like riding a bicycle—a lot of things don’t work right/aren’t clear until one is moving forward."


This is me, with plot. No matter how much I'd like to fill in that gap between M and Q before I start writing, I've got to get pedaling along before I've got much chance of coming up with anything decent. And then I just have to hope that I get N before the bike slams into a brick wall....

Move it

Tuesday, April 4th, 2023 12:13 pm
lizvogel: What is this work of which you speak? (Cat on briefcase.) (Work)
So apparently I'm in one of those phases where I have to leave the house to get any writing done. This is inconvenient, not least because my favorite writing venue is still not back to their pre-Covid hours. However, having been hauled out by the housemate on Sunday and sat down in the bookstore cafe, I turned out a solid page on the new Dix story. And I went back yesterday, and did it again.

There was also a nice hot shower before we went out, the value of which should never be underestimated.

(I've been smashing my head against the wall on this one for a month or more now, and it just would not move. Changing location for myself somehow magically made it possible to throw out the original setting (or rather, set it aside for a more suitable occasion) and start fresh, and all the unknowns that were insurmountable obstacles are suddenly minor look-that-up-later brackets. There is no logical reason for this, but it works.)

This is also an expensive way to write, because if I'm sitting there seeing all the yummy food other people are eating, I'm going to end up buying more than just a coffee. If the thing sells for pro rates I'm not quite going to end up having spent more to produce it than I net, but it's not far off. ;-P

lizvogel: What is this work of which you speak? (Cat on briefcase.) (Work)
I realized something last night that goes a long way toward explaining why I'm having trouble getting any of my mystery ideas off the ground.

1. Red Herrings

Red herrings are necessary to a traditional mystery, the suspects and leads that seem promising at first but ultimately prove to be unrelated (or only tangentially related) to the crime. Often other crimes are revealed in the process of investigating them; the dead man's wife didn't kill him, but she's been acting secretive because she's having an affair or embezzling from the company she works for. The embezzlement has nothing whatsoever to do with the murder; at most it might be her alibi because she was at the office after hours fudging the books when he was killed.

I've also been known to use "red herring" to describe a plot thing I hate to write, but have reluctantly accepted the necessity for: the things the main character tries that don't succeed. (I should probably come up with a better term for it.) They're necessary to build tension; if the spy tries to hack the computers, and fails, then tries to finagle information out of the secretary, and fails, and then finally uses her best friend's daughter to pose as an intern and plant a bug, it's much more dramatic than if the spy just shoves the daughter into danger in the first place. All fine and well, but my brain knows those first two things aren't going to work, and it resents spending the time and effort on portraying them.

A mystery, therefore, is largely composed of things I hate to write. Dramatically necessary things, I don't dispute that, but that doesn't make me like them. And since I'm an extremely intuitive writer, what my brain doesn't want to write comes very hard to me.

This part I kind of already knew, but it ties in with the part that really struck me last night. (After watching the end of Magpie Murders, for those who like tracking influences.)

2. Characters

A traditional murder mystery requires a fairly large cast of characters, because you need multiple people who had reason to want the victim dead. Most of those reasons will ultimately be set aside by alibis, by not being a strong enough motive, or by other factors, rendering them irrelevant to the solution of the mystery. They're distractions, effectively.

In any other genre but a mystery, irrelevant distractions are a bad thing. They're something you want to cut, or not write them in the first place.

Now, characters are normally not a problem for me. Characters routinely wander into my head and set up shop, unbidden. If they're main characters, they kvetch until I sit down and write their story. If they're comparatively minor characters, they normally don't show up until I'm writing along, and then they appear when I need them. The operative phrase there is need them -- that is, they show up when they're necessary to the plot. The main line of the plot, that is, or as a characterization or setting tool that's integral to the story. They don't just wander in, give voice to something that ultimately doesn't matter, and then wander out. My brain simply doesn't generate characters who don't have a useful function, or if it does, it edits them out before my consciousness ever sees them.

In a science fiction adventure, or a spy novel, or a romance, this is a good thing. You don't need to hear about the hotel clerk's problems with his girlfriend, if his only function in the story is to demonstrate the hotel's low standards; he's not really a character, he's just mobile set dressing. The rich man's poor sister, who resents his success and her poverty, doesn't have anything to do with the spy who's burgling secret documents from the safe, and bringing up her issues in the middle of the theft would make no sense at all.

But if the rich man is the murder victim, then his sister's letter berating him for not helping with his nephew's school fees may be a vital clue. And when her handwriting turns out not to be a match for the fake suicide note, that doesn't make her whole sub-story an irrelevant distraction that should be cut, it makes her a red herring that is now resolved, which is a valid and necessary thing to a good mystery.

Most of the characters in a mystery are "red herrings" in my own idiosyncratic terminology, as well as in the more commonly accepted meaning. My brain generates characters for me without conscious effort, but my brain also doesn't waste time generating things I don't need. Therefore, I'm sitting at the front end of a mystery not knowing what characters I'm going to need because they'll come to me when I need them, but I'll need them to produce the clue that they're tied to, but I don't know what that clue is because it comes out of the characters' relationships, but I don't know what those relationships are because I don't have the characters yet, which I won't have until I have the clue.... And here we see the difficulty.

Characters come easy to me, but I don't just sit around noodling over a character and making up all his friends and enemies and relations and rivals whether I need them or not, and muddling through their histories and what happened last week or ten years ago that they've never really gotten over. My writing brain is much more efficient than that. And I'm beginning to wonder if it's that very efficiency that's causing me problems.

lizvogel: What is this work of which you speak? (Cat on briefcase.) (Work)
As mentioned previously, the 2500-words-a-week thing has been working better in theory than in practice. That doesn't mean writing hasn't been happening, however!

January:

4685 = Green Ring
5185 = original short fiction (mostly "Venturesome Sheep Day")

Total new words in January: 9870

That ain't bad! Especially when you consider I'm coming out of a two-year slump with very little writing in it at all. If that's all the weekly-quota thing achieves, I'd still say it's an absolute win.

Speaking of which:

Week 1: 4097
Week 2: 1074
Week 3: 1634
Week 4: 1443
Week 5: 1622
Week 6: 1710
Week 7:   989 (Week 7 ends today, but I'm unlikely to get more words in before midnight.)

The average on days that I've written has been pretty decent, often at least within shouting distance of that magical 833 and occasionally well above it. The primary failure point is that I'm frequently only managing one or two writing days in a week. Now granted, I'm pulling extra hours at work and life has been insane lately, but I need to fit writing in more often. Relatedly, I need to speed up my "booting up" process so that a good writing session doesn't have to be a most-of-the-day affair.

The last time I sat down at the keyboard, I put the Mission Impossible theme on repeat. That definitely served to get me going faster sooner! (It's wildly not the appropriate music for the story in question, but it was good for that one scene.)

So that's the state of the writer thus far this year. Now I have to go get ready for my writers group, which paradoxically is one of the reasons I'm not writing today.

lizvogel: Banana: Good.  Crossed streams: Bad. (Good Bad)
18. Do any of your stories have alternative versions? (plotlines that you abandoned, AUs of your own work, different characterisations?) Tell us about them.

Well, there's the great sprawling unfinished mess affectionately known as the "porn saga", which has both a desert-island alternate and a "character gets a spine infusion and gets himself a life that isn't an angst-ridden train wreck" alternate. (Yeah, there's a reason that thing's not finished.) And a mirror-universe alternate, though that's only half a scene because really, nowhere to go with that.

For things that are finished or ever likely to be, I can't think of anything with an alternate version. I don't really do abandoned plotlines. I suspect partly this ties into my writing process; I know some writers will try on plotlines and toss them away like yesterday's socks, but for me writing is really about uncovering the One True Story that this story was meant to be, and that doesn't lend itself to other reality-branches. The same goes for characters; who the characters are is usually part of the starting-seed of the story, and while I may learn more about them as we go, who they are doesn't change on a fundamental level.

I don't think "rocks fall, everybody dies" because I'm sick of working on a thing counts as an alternate. ;-)

lizvogel: Banana: Good.  Crossed streams: Bad. (Good Bad)
A comment elsewhere by Deep Lurker nailed something so fundamental that I don't think I'd ever fully realized it before, when brainstorming story ideas and rejecting what seem like perfectly reasonable suggestions:
When I have a Cool Idea as a story-starter, I really don’t want it to become the Story Problem. It might be the Cool Solution to the problem, but I don’t want it to be the problem itself, and I really don’t want “Something goes wrong with Cool Idea” to be the problem. Instead, I need something else adjacent to be the problem.


This isn't every story idea I get... but it's a lot of them.

For example, I have this idea for a novel about a war criminal who joins an FTL colonization ship in order to make a fresh start. That's an intriguing character and a good scenario, but it's not a plot. And the thing is, I don't want it to be the plot; doubtless his past will come out at some point, and it's certainly going to influence some events, but whatever the plot is (and I have no idea, yet), it's not about his past. It's about something else entirely; at most, something "adjacent".

I'm still processing how to incorporate this into my ongoing quest for plot discussion, but I wanted to get the concept down for reference.

Process Breakdown

Saturday, July 11th, 2020 12:20 pm
lizvogel: Banana: Good.  Crossed streams: Bad. (Good Bad)
I am having a problem. I have this story idea. It's a good idea, I like it, but I absolutely cannot get it moving. And the reason I can't get it moving seems to be that the characters are effectively non-existent, just plot roles without personalities. This never happens to me. Characters wander into my head and set up housekeeping at the slightest provocation; in fact, I can't keep the little buggers out. It's plot I normally struggle with. Except this time.

In other circumstances I would figure this story just isn't ready yet, and shove it into the back-brain and let it percolate for a while. But the deadline for the anthology I want to send it to is in five days, so letting it stew in its own time isn't a viable option.

Neither is smacking my head against a wall until it splits open and the necessary story components fall out, but I'm considering it.

lizvogel: Banana: Good.  Crossed streams: Bad. (Good Bad)
I had two stated goals for this NaNoWriMo when I started: (1) Teach myself to do this level of output while still working the day job, carrying on with house projects in progress, etc. -- in short, without putting the entire rest of life on hold. (2) Remind myself that writing can be fun.

How'd I do? Okay.



Doing NaNo around working for a living, especially the day job, was as annoying as I expected it to be.

Interestingly, statistically, work days weren't significantly worse for word-count than non-work days. They were more frustrating, because either I was inspired and had to go help people find hardware instead of writing, or I was tired from work and had to slog out words anyway, but apparently I generally managed either way. My very best days weren't work days, but some work days were quite good (even some over 2K), and while some really low days were work days, others weren't.


I had this note for a journal post hand-written in the pocket notebook. I think it's referring to the 28th, based on details in it and the hand-written novel text it was next to, but I can't be sure enough to back-date it as its own post:
Yesterday was a work day. The writing session before work was good, and the one immediately after was pretty good, but the truth is I come home from the day job with a proto-headache more often than not, and writing through a headache is just not a recipe for my best productivity. By the time I got to the third session of the day, I was tired and cranky about being awake and just not feeling it.

If I've got the day right, the statistics do not entirely bear this out: Writing speed per session was 597 wph, 434 wph, and 367 wph respectively. So clearly return on investment was decreasing; on the other hand, even 367 wph is pretty good by my standards. On the third hand, time-on-task was getting longer as words-done was getting smaller, which is never a good sign.



As for fun, the early days were a slog starting at about day 2, but there were some high points. And toward the end, when I finally seemed to get my mojo going, I was quite enjoying myself. I had a lot of fun writing the banter with Schlee, and Kearsley being brilliant at the Customs desk was an absolute delight. So despite spending half the month behind and quite a lot of it bulling through by sheer force of refusing to fail, I did meet this goal in the end. And I'm quite looking forward to writing the rest.



Other things I learned, and miscellaneous bits worthy of note:


Mostly I've learned: Do not go into something like this already exhausted and burned out. Which, duh, and I already knew that, but I didn't appreciate just how bad an idea it was going to be.


Next time, get shinier stars. These are the ones I decided weren't flashy enough last time, and indeed, they aren't proving to be the incentive that the more indulgent, holographic ones I ended up using last time were.


Something to remember for next time: For me, NaNo is primarily an exercise in second wind. I can sit down and write 350-500 words in a session, and that's fine. And I can stop when I'm tired, and under normal circumstances that's okay. But I should never lose sight of the fact that I can, if I push through that tired, usually get another good batch of words done. I don't have to do it that way all the time, but perhaps I should do it once in a while, just to remind myself that I can.


Accomplishing something made for a much more effective break than playing computer games or screwing around on the internet. Doubly so if the accomplishing involved physical activity (such as shoveling snow). But the accomplishing seemed to be the biggest key, rather than the activity.


Just for laughs, I did try one "Cauldron of Doom" word sprint at the last write-in I went to (after I'd hit 50,000). I went into it fully expecting not to hit the number, and I didn't, though I did come closer than I thought I would (target was 425, I did 368). However, I could tell even as I was doing it that the quality wasn't there. One paragraph in particular is repetitive, drivelling... well, drivel. I might be able to get away with it in that particular instance as a bit of word play, but that's for a paragraph. A whole book of that would be unsupportable; never mind editing, I'd have to burn it and start over.


Catching up involved a lot of hard work and stubborn refusal to fail. It also involved the day job finally getting my hours back down to where they should be. I don't know how I would have done it without that extra day.


Blasting selected music really loudly on the good headphones got me going a number of times when nothing else would. Mind you, there were also times I needed silence to work at all.



Statistical stuff:

For days when I wrote at least quota (1667+), average time-on-task was 4.23 hours.
For days when I wrote at least goal (2000+), average time-on-task was 4.46 hours.

For the days when I didn't make quota, the average was 2.39 hours, but it doesn't correlate beyond that; for example, on the 15th I wrote 273 words in 2.75 hours, but the next day I wrote nearly four times as much (1003 words) in almost the same amount of time (3 hours).

The 15th was the worst day I wrote at all; the second-worst day, it took me 2.5 hours to produce 309 words, which is a sure sign it's time to give it up as a bad job if anything is. Some days, it just ain't happening, and more time doesn't change that.

Words-per-hour doesn't really tell me anything useful; many of the really stellar speeds are for very short bursts (20 minutes or so). Oddly enough, so is the worst wph. The other really dismal speeds correlate to very low-output days, which just reinforces that sitting there staring at the screen when words ain't happening is not only unproductive, but a waste of time that could be spent recharging.



I'll do more Nanalysis if I think of anything. Oh, and one more thing I learned; much of the above is notes I took during the month. I've expanded on several of them, but getting the gist down as I realize things makes for a much better process overview.

Okay, get the hammer.

Friday, May 4th, 2018 05:09 pm
lizvogel: Banana: Good.  Crossed streams: Bad. (Good Bad)
As I threatened mentioned a while ago, I went back and checked if I'd written anything useful about my process while finishing the Haley novel, because I'm feeling a similar sort of stuck on FFG.

I don't generally record much detail of that sort (which is something I should probably work on, so I don't have to keep re-inventing the clue stick). But I did find three posts that seemed to have something to tell me.

Those posts are probably worth re-reading in their entirety, though my habit of vagueing things up to avoid spoilers makes them a bit opaque even for me in places. However, for quick reference, here's the distilled highlights:


Write a troublesome scene from another character's point of view. I did this for Highway of Mirrors, and I did the thought-experiment equivalent for Haley. And it worked both times. So what is the 2C thinking right now? I thought I didn't have a feel for her PoV -- she's pretty much a cipher to the MC and has been all along -- but then I thought about her being annoyed with the MC. That's definitely my entry point. ;-)

Don't let the desire for a clear plan get in the way of getting something written. Yes, sailing ahead without thinking about where I'm going has gotten me in trouble more than once on this book. And I am at the point, approaching the end, where I probably need to keep the target in mind. But winging it and writing whatever sounds good at the time is still the core of my process, and if trying to brainstorm the next plot point or scene or whatever is brick-walling me, maybe I just need to put fingers on keyboard and give my back-brain a chance to give me something I can use.

Play to my strengths. What am I good at? Setting and character, especially angsty character-abuse. What am I currently beating my head against? A plot problem. Uh, clue-stick, anyone? And didn't I just sort out a stuck bit by thinking about not what they find out but where they find the person who knows it?

So I should probably be waxing eloquent about the spaceport (which I glossed on the way in, but that made sense for the MC at the time). I think I've fired most of my ammo as far as character angst goes, though I shouldn't rule it out if another opportunity arises. Setting doesn't just warm up my fingers, it also primes the pump for the word-generator in my brain. And if they're effin' bored with carved rock and duraplas, well, that can be useful, too.
lizvogel: Banana: Good.  Crossed streams: Bad. (Good Bad)
More spoilerish rambling about unpublished novel )

This probably means I'm asking the wrong questions.

I wonder what the right one is.

lizvogel: What is this work of which you speak? (Cat on briefcase.) (Work)
This is an example of why plot as it's usually discussed doesn't make sense to me.

Spoilers for as-yet-unfinished and unpublished novel... )


And this is part of why plot-oriented craft discussions don't work for me. They're all about those bullet points, as though that's what's driving the story. But for me, they're almost irrelevant at this stage, except for how they enable other things.

The other reason plot discussions don't work for me, of course, is that they never go into how to make those bullet points happen. They seem to think that once you have those bullet-points, it will be obvious how to get from one to another, but it never, ever is for me. There's always at least one step into a murky well of impenetrable darkness, which may conceal solid ground from which to step back out or may conceal a hole of bottomless depth and width that cannot be spanned without tools and materials and a significant investment in infrastructure. And that's the hard bit, for me.
lizvogel: Banana: Good.  Crossed streams: Bad. (Good Bad)
Similar to something I posted about previously, but it's a concept worth revisiting. Yeah, I don't get how writers could get their characters mixed up, either. I mean, I'm not likely to mistake Kerr Avon for Jack O'Neill, now am I? And I know a great deal more about my own characters.
lizvogel: Banana: Good.  Crossed streams: Bad. (Good Bad)
I have come up with a "what the hell's going on" for the Mars novel that is just evil, evil, eeeevil. I probably won't use it -- it's not quite the kind of story I thought I was writing, and it's got its own "what's going on" that would need to be solved -- but it is so far the only idea I've come up with that connects all the dots.

There are things I want to do with this novel that I can't do if I do that (probably... hmm.), but it does put a happy evil writer grin on my face. My main character is staring at me in appalled disbelief.

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