Calling all brain cells....
Saturday, December 29th, 2012 12:06 pmI have no focus at all lately. I sort of settled by default on a goal of 15,000 words on ...And The Kitchen Sink for the month, about 1000 of which are left to do; I know I can do this, I've done it before, fgs I did that more than that in a day throughout most of November. And yet it feels like it couldn't be going any slower if I was writing with a quill and manufacturing the ink out of my own blood.
Partly it's that I feel an ethical obligation to engage in the wider debate, but I'm caught between my natural lurker tendencies and an understandable reluctance to deal with the comprehensionally challenged, so my points are mostly just rattling around inside my head. Partly it's that I've gotten to the point in the novel where I really need to be tying threads together, which means my NaNo approach of "when stuck, throw in another random thing off the list" is no longer valid. I know what needs to happen (as much as I ever do, which is enough to be going on with), I've come up with some clever ideas for upcoming bits, but turning those vague notions into sentences and paragraphs weighs like a mountain.
I just spent two days getting my characters to leave a bar, walk down a tunnel, and open a door. It was a longish tunnel, true, but still, argh.
Partly it's that I feel an ethical obligation to engage in the wider debate, but I'm caught between my natural lurker tendencies and an understandable reluctance to deal with the comprehensionally challenged, so my points are mostly just rattling around inside my head. Partly it's that I've gotten to the point in the novel where I really need to be tying threads together, which means my NaNo approach of "when stuck, throw in another random thing off the list" is no longer valid. I know what needs to happen (as much as I ever do, which is enough to be going on with), I've come up with some clever ideas for upcoming bits, but turning those vague notions into sentences and paragraphs weighs like a mountain.
I just spent two days getting my characters to leave a bar, walk down a tunnel, and open a door. It was a longish tunnel, true, but still, argh.